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 FØXDIE strategies.

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PostSubject: FØXDIE strategies.   Fri Aug 07, 2009 11:07 am

Hey guys, I don't know how to make my own thread
on here, but I'll take this opportunity to share some strategies I've
been thinking of.

RACE in CC.
-When we start in the
building theres really no point in trying to make in all the way down
to the other side of the map because is so open where our goal would
be.
-I think the best thing to do would be to grab the target then
drop it. Defend the opposing teams checkpoint and wait for ours to
reset.
-When it resets it usually does so, really close to our original spawn point.
-The Same applies to the the other starting point.

TDM in MM.
-There
was some argument last night about staying close to our spawn point and
that it would leave us vulnerable to being camped on. Somewhat true.
-When
starting on the side that we would start from in TSNE if we were
sneaking, the only spot you don't want to be caught on is the far side
where you're pretty much cornered.
-The best place to defend is from behind the sandbags and from the alley.
-The
great part about this is that they come to us, and if we die we respawn
right back into action, because the same guy will still be sitting
right there begging to be put down.
-While on the other side of the map, the same should apply.
-The only thing that kills over there is that corner that looks down towards the van in the alley.
-If
we can hold that corner and get people to post up by the other van
close to the spawn point there should be no problem in having great
coverage on that main street and random spots on the side.
-This Run and Gun technique that some of us are using just isn't a very reliable method to go about winning.
-Lets work smarter not harder!

RES in SS and WW.
-These two maps are incredibly easy to rush.
-In SS, we just need Stuns, Grenades and Elocs to get around that
corner on the way to target. Once we're around that corner the target
is right there.
-In WW, same thing. Once we turn that corner on the 2nd level the target is right there.
-I've found that Runner3 and Stuns get the job done fast.
-An alternative in WW is going all the way around the map through the top floor and side alley to try and get behind the team.

TSNE in AA and SS.
-These two maps are ideal for rushing the sneaking team. I think we found this to be true last night in AA.
-In SS we should throw grenades down the long alley to get people who
are trying to rush up down the side. Also a few grenades up top, to
push them back so we can get up the stairs.
-And it should only
take one guy to cover the bottom tunnel. With a few grenades you should
be able to deter anyone from advancing that way towards the duck.
-In AA I don't have anything specific in mind, so we need some ideas.

We
need to start thinking strategy. I've noticed people are getting
frustrated in survival and this can totally be avoided. I'm lobbying
for regular drills to test these strategies. When in practice we need
to also be paying attention for people who aren't paying attention
and/or attending.

Are we the best? No.
Do we have the potential to be the best? Most definitely.

We'll
always run into higher levels that are ridiculously good, but keep in
mind that they're relying on the RUN N GUN and the disorientating RUSH.


Be prepared and Be victorious. Of course it's just just a game but hey...

ITS REALLY FUCKING GRATIFYING WHEN WE WIN!!! HAHA.

I want to see some opinions on this please. Lets play and communicate like a team.

<3FD
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PostSubject: Re: FØXDIE strategies.   Fri Aug 07, 2009 11:09 am

Ok I figured out how to make a thread, haha.
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PostSubject: Re: FØXDIE strategies.   Tue Aug 11, 2009 10:14 pm

I strongly disagree with the whole "Camping" technique with TDM.
It just leaves us open to grenades and ambushes because they know where we are always going to be. I think that we shouldn't "Run and Gun", but we should still be on the attack.
What we do is we stay on our half of the map, and constantly move from location to location, hold out a separate part of the map, and always be on the look out.
I use this a lot in free battle if my team sucks. I go to the most isolated area, move slowly up to around the middle of the map, and take out the people from behind who are attacking my team at the spawn point.
As long as we aren't going back to the same spots and camping at one point, we should be fine Very Happy.
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PostSubject: Re: FØXDIE strategies.   Tue Aug 11, 2009 10:15 pm

BTW you can look at the other thread for strategies for my other plans Smile
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PostSubject: Re: FØXDIE strategies.   Thu Aug 13, 2009 12:35 pm

yo i just hate wen we ply Cap and half the team is plying it like its a TDM. wen we ply we need to be agreesive. ppl need to be aware of both targets. yesterday we were plying some clan and theres were times wen i tried to meet up wit the guy wit one of the targets b4 he gets to his goal and wen i gets to him i gets slaped wit like 50+ bullets from 4 of the other team plyers. and wen i look we i got my team plying a tdm wit the remanding others. thats wat teams want us to do. thy want us to 4get about the targets an focuse on them...............And one more thing in a TDM im not going to camp at our respawn against A N Y team and let them spam nads. we do that we give them the advantage. If u want to camp at our respawn go ahead but im not
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PostSubject: Re: FØXDIE strategies.   Thu Aug 13, 2009 10:40 pm

I completely agree I refuse to camp.
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PostSubject: Re: FØXDIE strategies.   Fri Aug 14, 2009 1:32 pm

like i said, just an idea.
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